Cory Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He wears a deerstalker hat to hide his balding. He has gray eyes and a pastel hat with a yellow feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Glassblower business at a young age. His childhood dream was to be a Barber, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern
Ideals: Athletic. Flaws: Disease. Bonds: Job, Family. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Gunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his black hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Locksmith mother left him crippled. He was granted divine powers by his dying sister.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Immigrant, Mentor. Occupation: Mercenary
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Moss agate (15 gp). Tiger eye turquoise (15 gp). Malachite (15 gp). 1 Minor magic item.
Patrick Conway, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he dresses like a well dressed Unemployed does. His hair is auburn and curly. He has several tiny ruby earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Philantrophist, Artistic. Bonds: Job, Rich, Family. Occupation: Unemployed
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 3000 sp. Alexandrite (900 gp). Deep green spinel (60 gp). Chrysoprase (70 gp).
Norman Badger, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears baggy brown pantaloons and a pastel scarf. He sports a long red beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the old dungeon and found the beat up mace and armor he uses now. He now mingles about in high society.
Motivation: He wants to get laid; and wants his loneliness to end
Flaws: Shy. Bonds: Family, Rich, Nature, Has a crush. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 18000 cp. Tiger eye turquoise (10 gp). Onyx (40 gp). Alexandrite (600 gp).
Peter Walcott, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His brown hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Fighting, Joker, Gifted, Impeccable. Bonds: Family. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Iolite (40 gp).
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