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Advanced [show]


Diggory Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. His brown hair is cut short with large spiked bangs in the front. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. He has worked as a Stableman like his father before him.

Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature, Job. Occupation: Stableman

Voice: German accent

Attributes [hide]

Diggory Pinkerton, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)7 (-2) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Thomas Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a moderate pudge and is not very fit. His black hair is drawn into a tight pony tail with a card scrunchie. His green eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a necromancer, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Layabout

Voice: American accent

Attributes [hide]

Thomas Axton, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Blue star sapphire (800 gp). Jet (90 gp). Malachite (8 gp).


Social Check DCs


Clerebold Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries with him a set of nunchakus, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting, Joker. Bonds: Military, Family, Adventurer. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Clerebold Huckabee, Male Human Adept 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)6 (-2) 15 (+2)9 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 38000 sp.


Social Check DCs


Norman Dryden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. With a patchy brown beard and wild brown hair. This green eyed northerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Posh accent

Attributes [hide]

Norman Dryden, Male Human Fighter 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 18 (+4)12 (+1)
Skills Medicine +7, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp).


Social Check DCs


Bernard Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large black mantle and cape that has been intricately interwoven into his yellow robe. He wears a top hat to cover his moderate length auburn hair. He has a dull look in his hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist, Logical. Bonds: Immigrant, Poor, Adventurer. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Bernard Ashley, Male Human Monk 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Performance +6, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 90 pp.


Social Check DCs

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