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Advanced [show]


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel armored body suit, with a simple white line shooting up and back down. He keeps his long auburn hair kept up in a rat tail. His hazel eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. Gerard was born on a far western desert where he grew up under the tutelage of his father, an expert Assassin. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Immigrant, Military. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Gerard Marley, Male Human Monk 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Hampton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear pastel tank tops with white pants. He is muscular with a powerful set of arms. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Raymond Hampton, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, History +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear black pants and tee shirts. His hair is short and chestnut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Pacifist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Eastaughffe, Male Human Warlock 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Appleton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he very much looks the part of a Hunter. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Job, Rich. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Frederick Appleton, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)6 (-2) 16 (+3)11 (+0)
Skills Arcana +0, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, black cloak. He has shaved his head bald. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and his religion dominates his actions

Flaws: Shy, Insane. Bonds: Attractive, Religious, Mentor, Enemies. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

John Brandon, Male Human Commoner 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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