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Adelard England, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up rapier and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Depressed, Insomniac. Bonds: Attractive, Nature. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Adelard England, Male Human Warlock 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills Nature +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Shelly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean brown cloak covering his clean studded leather and is in decent physical shape. His hair is short and golden. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting. Flaws: Shy. Bonds: Military, Adventurer, Family. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Tim Shelly, Male Human Wizard 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. Coral (140 gp). Coral (140 gp). Red garnet (140 gp).


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light black in addition to tight pants. His auburn hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Philantrophist. Bonds: Attractive, Nature, Adventurer. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Bernard Marlee, Male Human Druid 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His golden hair is cut short with large spiked bangs in the front. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Attractive, Poor, Enemies. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Gerard Snowdon, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. A small bag of saffron. (90 gp). An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Adelard Bristol, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He keeps his long auburn hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Bristol, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Insight +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 7 Acid flasks. 1 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs

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