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Advanced [show]


Heward Axton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright violet suits and hats. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Attractive, Military, Nature. Occupation: Barrister

Voice: American accent

Attributes [hide]

Heward Axton, Male Human Warlock 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 2000 sp.


Social Check DCs


Arnold Altham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair has been sun bleached extensively. His fierce brown eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Military, Nature. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Arnold Altham, Male Human Warlock 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)14 (+2) 9 (-1)16 (+3)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 23000 cp. Violet garnet (600 gp).


Social Check DCs


Clerebold Shelley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His brown hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Job, Family, Adventurer. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Clerebold Shelley, Male Human Expert 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Richard Gracey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His hair is white and curly. His eyes are hazel and beady.

Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Guardian, Adventurer. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Richard Gracey, Male Human Adept 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 40000 cp. Tourmaline (80 gp).


Social Check DCs


Miles Ridley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a robe, a symbol of death around his neck, and a kukri on his belt. He wears his white hair up in a very large beehive style do. His eyes are blue and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Joker. Flaws: Shy, Disease. Bonds: Rich. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Ridley, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 6 (-2)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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