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NPC Generator

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Advanced [show]


Wymar Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his brown hair well, parting it to the right. His eyes are likewise violet. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Wymar hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: Money/treasure; and he wants revenge against illithids

Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Enemies. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Wymar Spalding, Male Human Expert 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)7 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Deep blue spinel (600 gp).


Social Check DCs


Kyle Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He has a small bristly mustache and wavy silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Stylist, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive, Poor. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Kyle Carlisle, Male Human Bard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Clinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are hazel and beady.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Military, Enemies. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Theobald Clinton, Male Human Aristocrat 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 200 gp. Fiery yellow corundum (1400 gp).


Social Check DCs


Robert Hadley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His black hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 7 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Philantrophist. Flaws: Secretive, PTSD. Bonds: Immigrant, Enemies. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Robert Hadley, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)5 (-3) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dean Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long silver hair reaches down to his waist. His fierce blue eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Dean Graham, Male Human Expert 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Terran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 100 gp. Rock crystal (60 gp).


Social Check DCs

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