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NPC Generator

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Advanced [show]


Gerard Bentley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Mortician. As long as the job gets done he does not care how it got done.

History: Born in the north to a Mortician, Gerard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Bonds: Job, Family. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Bentley, Male Human Monk 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. With a patchy red beard and wild red hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.

History: Shane hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and to be a miner again

Flaws: Shy, Antagonistic, Mundane. Bonds: Attractive, Enemies, Job. Occupation: Beggar

Voice: French accent

Attributes [hide]

Shane Barclay, Male Human Adept 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 300 gp.


Social Check DCs


Dean Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a black suit. His hair, while still mostly red, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Human compassion.

Ideals: Passionate. Flaws: Mundane, Racist. Bonds: Attractive, Military. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Gentry, Male Human Cleric 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 20000 cp. Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Hailey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He has no hair. His eyes, though not visible through his cowl, are gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and revenge

Flaws: Ugly, Disease, Fearful. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Hailey, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Lance Walcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His tied-back hair is brown. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Priest profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Rich, Family. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Lance Walcott, Male Human Sorcerer 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 30000 cp.


Social Check DCs

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