Lewis Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who sports tan clothing, slightly heavier than average wear. His red hair is long and unkept. His eyes are violet and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a son. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Family, Poor, In love. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Asheton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly white, has prominent grey streaks. His brown eyes peer out from beneath his broad white hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a slaver, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Emotional. Bonds: In love, Mentor. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 9000 sp. Peridot (50 gp).
Trym Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. His red hair has been sun bleached extensively. His blue eyes peer out from beneath his Stetson white hat.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Trym took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Gifted, Fighting. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp.
Hubert Merton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears a yellow shirt with thin black vertical stripes and green pants. He wears a colorful flower in his blonde hair. His blue eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of northern immigrants he idolized his father. Hubert was born on a far northern island where he grew up under the tutelage of his father, an expert Apothecary. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and money/treasure
Flaws: Disease. Bonds: Attractive, Rich, Immigrant, Has a crush. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 29000 sp. White pearl (120 gp). Moonstone (40 gp). Eye agate (13 gp).
Ralf Ridley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Impeccable. Bonds: Rich, Immigrant, Military. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Jasper (80 gp). Tourmaline (100 gp). Black pearl (1300 gp). Blue sapphire (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!