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NPC Generator

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Advanced [show]


Diggory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a yellow and tan handkerchief worn on his right side. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small mountains village. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wishes to resurrect an old love; and he's attracted to the pc

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Nature, Has a crush, In love. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Diggory Beckwith, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Average lock. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Ernest Ashley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of giants; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Nature, Adventurer, Enemies. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Ernest Ashley, Male Human Rogue 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 8 (-1)13 (+1)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Gilbert Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Gilbert Whitby, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 30 pp. 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs


Percival Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His brown eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.

History: The child of western immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and expand his business

Ideals: Optimist. Bonds: Attractive, Job, Military, Immigrant. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Percival Hastings, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 7 (-2)16 (+3)
Skills Religion +4, Stealth +1
Senses Passive Perception 8
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Jade (80 gp). Moonstone (30 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Gerald Rylan, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 3 years.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Insane. Bonds: Family, Rich, Job, Military. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Gerald Rylan, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Gold and topaz bottle stopper cork (1500 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (500 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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