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NPC Generator

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Advanced [show]


Dean Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His black hair is heavily combed to the right. His blue eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and a deep hatred of illithids

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Dean Marley, Male Human Commoner 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)18 (+4) 13 (+1)13 (+1)
Skills Arcana +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Crawford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is brown. This green eyed easterner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Fighting. Bonds: Slave, Nature, Rich. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Cory Crawford, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Military, Slave. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Gilbert Wakefield, Male Human Paladin 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)6 (-2) 9 (-1)17 (+3)
Skills Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Myerscough, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright green suits and hats. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of southern immigrants he idolized his mother. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Bonds: Slave, Immigrant, Adventurer. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Simon Myerscough, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 18 (+4)15 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Peter Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt. With bright brown hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Impeccable. Bonds: Immigrant, Poor, Adventurer. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Peter Gentry, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)7 (-2) 7 (-2)16 (+3)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Average lock. 1 Superior lock.


Social Check DCs

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