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Advanced [show]


Guy Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long red hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: He comes from a rich eastern family. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Guy's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Redfield, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Bloodstone (70 gp). Black star sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Lance Langley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His skin is fair and his fingers are delicate and long. His silver hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Jeweler again.

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Lance Langley, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Raymond Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue clothing when he does not wear armor. He has silver hair. This gray eyed easterner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.

History: Raymond was born the youngest of three triplets. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 8 years.

Motivation: A strong sense of loyalty to Human people; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful, Racist. Bonds: Poor, Job, Family. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Raymond Gentry, Male Human Cleric 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Stafford, Male Human [Permalink]

Personal [hide]

Description: This eastern man sports brown clothing, slightly heavier than average wear. His clothes are grease stained in places. He has no hair. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Priest, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Ernest Stafford, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)15 (+2) 16 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Minor magic item.


Social Check DCs


Nicholas Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a tan suit. His brown hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small island village. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: To be a Brewer again; and sabotage a competitor

Flaws: Depressed, Hedonist. Bonds: Attractive, Nature, Job. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Sherwood, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs

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