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Advanced [show]


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Guy Windsor, Male Human Barbarian 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills Religion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Obsidian (16 gp). Rose (70 gp). Chalcedony (70 gp).


Social Check DCs


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Interpreter uniform. He carries with him a set of shortspears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is a Jackalwere in disguise. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better village for his children.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Job, Adventurer. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Lance Beitz, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Arcana +6, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Golden yellow topaz (300 gp).


Social Check DCs


Ralf Beverly, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He is an epitome of beauty. His blonde hair is smooth and relatively long. He has gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: The child of a Blacksmith, who enjoyed hunting, Ralf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ralf took refuge in the large cave and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Blacksmith again.

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Nature. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Ralf Beverly, Male Human Druid 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Clapham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a tan shirt with thin black vertical stripes and violet pants. He has wavy auburn hair. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the west. Like his mother and his brother before him, after school he went straight into learning to become a Fletcher. He now owns his own business.

Motivation: He wants to meet his childhood hero; and he would like to get married and retire

Flaws: PTSD. Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Balimaar Clapham, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp.


Social Check DCs


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up. His face is scarred and worn.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: Cory was born in the east. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Cory Merton, Male Human Aristocrat 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Stealth +1
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 41000 sp. Deep green spinel (40 gp). Rich purple corundum (1100 gp).


Social Check DCs

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