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Advanced [show]


Charles Perry, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south his family was never financially stable. Charles was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mason. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy, Greedy. Bonds: Poor, Immigrant. Occupation: Mason

Voice: Stutters

Attributes [hide]

Charles Perry, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)18 (+4) 6 (-2)14 (+2)
Skills Deception +4
Senses Passive Perception 8
Languages Common, Celestial, Gnome, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a hammer. His brown hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments

History: Born to a Barkeep, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Secretive, Racist. Bonds: Poor. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Manfred Cornish, Male Human Bard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1300 sp.


Social Check DCs


Rolf Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted arcane powers by his dying sister.

Motivation: To reunite with his absent mother.

Ideals: Entrepeneur, Extrovert, Logical, Gifted. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Rolf Tickle, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Black pearl (300 gp). Malachite (12 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan costume with the symbols of death on his torso. His moppish brown hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a gnolls raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A deep hatred of gnolls.

Ideals: Disciplined. Flaws: Mundane. Bonds: Poor, Attractive, Enemies. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alexandre Morton, Male Human Wizard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 800 gp.


Social Check DCs


Robert Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries longswords. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Robert studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Robert Trollope, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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