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Advanced [show]


Dean Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his pickaxe. His white hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His arcane abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Immigrant. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Dean Shelly, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Darlington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). His long golden hair reaches down to his waist. His skin is flawless and his violet eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Darlington, Male Human Wizard 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Performance +6
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Gentry, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears rags and sports a simple walking cane. He wears his brown hair up. His half smiles and violet eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Bernard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Bernard was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Justice. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bernard Gentry, Male Human Adept 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 10 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)11 (+0) 10 (+0)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp.


Social Check DCs


Robert Coombs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: Regain custody of his daughter; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Philantrophist. Flaws: Racist, Hedonist, Antagonistic. Bonds: Family. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Coombs, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Adam Sheldon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his red hair well, parting it to the left. His amber unseeing eyes seem to look past you.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Bricklayer.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease. Bonds: Job, Religious, Rich. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Adam Sheldon, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 7 (-2)16 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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