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NPC Generator

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Advanced [show]


Randal Brent, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of axes on his belt, each one with a amethyst on the hilt. His black hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many illithids want him driven away; and wants to work out more often

Ideals: Fighting, Athletic, Logical. Bonds: Enemies, Nature. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Brent, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large black tufts of hair around his ears. His eyes are hazel and he is always smoking a pipe.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: To be a Cook again.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Gracey, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 12 (+1)7 (-2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Robert Tenley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered ceremonial dagger and tarnished bastard sword as well. His hair is long and golden with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are a pleasant amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. One day when Robert was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Robert was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Selfish, PTSD. Bonds: Family. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Robert Tenley, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Brown-green garnet (70 gp). Rose (80 gp). Chrysoberyl (70 gp). 1 Smokesticks. 8 Acid flasks.


Social Check DCs


Everard Upton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: He hates Humans with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Slave Trader, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Racist. Bonds: Attractive, Slave, Poor, Family. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Upton, Male Human Cleric 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 8000 sp. Freshwater pearl (14 gp). Rock crystal (40 gp). Rhodochrosite (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown deerstalker hat and brown clothes. He has a penchant for wearing a ring with an oversized ruby on his right hand. His chestnut hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers; and he feels threatened by others

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Rich, Family, Nature. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Adelard Roscoe, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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