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NPC Generator

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Advanced [show]


Ralf Staurheim, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Military. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Ralf Staurheim, Male Human Barbarian 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 52 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 8 (-1)11 (+0)
Skills Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 4000 sp. Star rose quartz (70 gp). Alexandrite (400 gp). Violet garnet (400 gp). Banded agate (9 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His long chestnut hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Guy will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: He was born to loving parents in a slum to the north. A gifted student he started as a Miner, but he got bored and became a Shipwright. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert, Entrepeneur. Flaws: Addict. Bonds: Poor, Job. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Guy Colton, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Rutland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his long golden hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and many giants want him driven away

Ideals: Athletic, Optimist. Bonds: Religious, Enemies, Adventurer. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Rutland, Male Human Barbarian 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 52 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Joker. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Trym Browning, Male Human Expert 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Royston, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a yellow costume with the symbols of magic on his torso. His clothes are grease stained in places. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Manfred will drive conversation. He invites people to come help in his community garden.

History: Born to a Detective, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Philantrophist. Bonds: Poor, Immigrant, Religious. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Manfred Royston, Male Human Fighter 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 80 pp.


Social Check DCs

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