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Advanced [show]


Thomas Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky tan painted plate armor. His hair is short and white. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Flaws: Disease, Antagonistic. Bonds: Job, Enemies, Poor. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Thomas Royal, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He inherited the family business which he has now maintained for 7 years.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Religious, Job, Family. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Anselm Fidget, Male Human Barbarian 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: Red spinel (120 gp). Red garnet (120 gp). White opal (1000 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Holton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a green poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy white hair. He has several tiny amber earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Banker, but he got bored and became a Herbalist. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Rich, Job. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Dustin Holton, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Solid gold idol (500 gp).


Social Check DCs


Reynard Thackeray, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a blue shirt with thin brown vertical stripes and yellow pants. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He believes the world needs to unite to get rid of goblins once and for all.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he's looking for his big break

Bonds: Enemies, Nature, Adventurer, Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Reynard Thackeray, Male Human Warlock 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 800 gp.


Social Check DCs


Adelard Ashley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting yellow shirt and pants, he is not a threatening figure. His long red hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Adelard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adelard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adelard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Flaws: Antagonistic, Disease, Greedy. Bonds: Slave, Adventurer. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Adelard Ashley, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 9 (-1)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 9
Languages Common, Auran, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs

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