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NPC Generator

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Advanced [show]


Godfrey Spalding, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears black cloth garments or leather armor. He has moderate length white hair. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Sage, his mother struggled to pay the bills. A gifted student he started as a Sage, but he got bored and became a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Spalding, Male Human Cleric 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His hair is black and curly. His eyes are brown and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Joker. Flaws: Addict. Bonds: Family, Rich, Religious. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Trym Garrick, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)18 (+4) 16 (+3)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Orc, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Theobald Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Courier. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. His black hair is long and unkept. His thin eyebrows rest above his beady brown eyes.

Personality: Eccentric and domineering, Theobald will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: Born to a Animal Trainer, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Extrovert, Persistence. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Theobald Sheldon, Male Human Warrior 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hubert Reed, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Hubert is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: When he was but 5 years old his parents immigrated from the north. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hubert's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Hubert Reed, Male Human Fighter 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 7 (-2)13 (+1) 9 (-1)14 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Ernest Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the west, but his parents moved at a very young age to the north. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Disease. Bonds: Enemies, Immigrant, Nature. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Barlow, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 3 (-4)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Banded agate (12 gp).


Social Check DCs

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