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Advanced [show]


Hunter Royal, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries a battered greataxe and tarnished monstrous two handed axe as well. He wears his red hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Barber in town.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Job, Nature. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Hunter Royal, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Acrobatics -1, Athletics +4
Senses Passive Perception 13
Languages Common, Sylvan, Auran, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 16000 cp. 1 Silver holy symbol.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin white vertical stripes and tan pants, he is not a threatening figure. His silver hair has been sun bleached extensively. He has green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east to a Bowyer, Bertram learned a great deal about his father's area of expertise. A gifted student he started as a Courier, but he got bored and became a Bowyer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To settle down with his crush; and to be a courier again

Ideals: Philantrophist. Bonds: Job, Family, Has a crush. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Bertram Benson, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)18 (+4)
Skills Acrobatics +1, Persuasion +6
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Deep green spinel (90 gp). Chrysoprase (80 gp). Blue quartz (16 gp). 1 Everburning torch.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He has moderate length blonde hair. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them

History: Drogo was born in the west. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Rich, In love. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Drogo Staurheim, Male Human Sorcerer 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 20000 cp. Silver pearl (110 gp). Lapis lazuli (11 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His golden hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Percival is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Knight job and began his own company from there.

Motivation: He loathes his own lifestyle.

Ideals: Logical. Flaws: Depressed, Racist. Bonds: Attractive, Poor. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Percival Astley, Male Human Aristocrat 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Randal Merton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He has a hunchback. He keeps his long brown hair kept up in a rat tail. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He became a Adventurer soon after.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Merton, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 7 (-2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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