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Advanced [show]


Dustin Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black shirt with thin blue vertical stripes and black pants. His tied-back hair is blonde. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Dustin was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Human compassion; and an old rival family wants him found

Ideals: Joker, Logical. Flaws: Racist. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Dustin Oakley, Male Human Wizard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Upton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white costume with the symbols of strength on his torso. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

John Upton, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp.


Social Check DCs


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. This blue eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Roofer. He inherited the family business which he has now maintained for 15 years.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Ernest Hadlee, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2200 sp.


Social Check DCs


Hubert Mori, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has auburn hair. He has a dull look in his amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Hubert has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Adventurer, Religious. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Hubert Mori, Male Human Barbarian 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 8 (-1)17 (+3)
Skills Deception +6, Medicine +2
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Blyth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears just a green suit, he is not a threatening figure. His white hair is braided into rings. His eyes are a pleasant green.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes him a fraud

Flaws: Depressed, Secretive, Ugly. Bonds: Immigrant, Enemies. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Blyth, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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