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Advanced [show]


Alexandre Clare, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His blonde hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Alexandre was born with his mother's beautiful face. A freak accident while working with his Scribe mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister.

Ideals: Entrepeneur, Joker, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Alexandre Clare, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)7 (-2) 13 (+1)9 (-1)
Skills Investigation +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Moonstone (70 gp). Coral (40 gp). Brown-green garnet (40 gp).


Social Check DCs


Anselm Garrick, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is golden, silky, and of moderate length. His green eyes dart from person to person.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Anselm Garrick, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ralf Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is long and unkept. His blue eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the north. Like his father and his sister before him, after school he went straight into learning to become a Spy. He became a Spy soon after.

Motivation: To prove his worth to the world; and balancing his hectic life and new spy responsibilities is difficult

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Ralf Clayden, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Auran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His auburn hair is cut short. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Nature, Slave. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Hunter Hadleigh, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 500 gp. Brass mug with jade inlays (400 gp). 1 Half-Plate. 1 Breastplate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Shane Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He has done his best to style his black hair to look like a famous performer. He has green eyes and a brown hat with a violet feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.

History: A powerful brothel owner made him what he is. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Mentor, Adventurer. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Shane Marlowe, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Ignan, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Deep green spinel (100 gp). Hematite (10 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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