Gilbert Ansley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has no hair. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: The child of southern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Tanner.
Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk
Flaws: Ugly, Lazy. Bonds: Job, Immigrant, Adventurer. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (600 gp).
Roland Marley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sculptor does. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. His white hair is matted, messy, and big. His eyes are blue.
Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also has developed a complete distrust of the Barrister profession.
History: He got into the Sculptor business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. He inherited the family business which he has now maintained for 9 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Flaws: Ugly, Insane. Bonds: Job. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 18000 cp. Jet (120 gp). Amber (120 gp). Azurite (13 gp). Aquamarine (600 gp).
Gilbert Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Ideals: Gifted. Bonds: Attractive, Rich, Religious. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 19000 cp. Aquamarine (1100 gp). Coral (130 gp).
Balimaar Thorpe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He carries a battered ceremonial dagger and tarnished quarterstaff as well. He wears a broad hat to hide his balding. His fierce brown eyes like to dwell on things.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Fighting, Justice, Entrepeneur. Flaws: Insane, Antagonistic. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 70 pp.
Randal Marston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in an above average manner. He wears a colorful flower in his blonde hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Crown-heir soon after.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Emotional, Antagonistic. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +1 / 2d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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