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NPC Generator

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Advanced [show]


Roland Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His long brown hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and regain custody of his son

Ideals: Athletic, Artistic. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Roland Rutherford, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)17 (+3) 16 (+3)16 (+3)
Skills History +6, Stealth +6
Senses Passive Perception 13
Languages Common, Druidic, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Gunter York, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and sabotage a competitor

Ideals: Extrovert. Bonds: Attractive, Job, Slave, Enemies. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Gunter York, Male Human Monk 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Alexandre Bentham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He prefers to wear brown clothing when he does not wear armor. His chestnut hair is still thick. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Mentor, Family. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Alexandre Bentham, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)11 (+0) 18 (+4)16 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Hugh Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is short and auburn. His brown eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is a Lycanthrope in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Job, Slave. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Hugh Wentworth, Male Human Barbarian 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 9 (-1)16 (+3)
Skills Insight +2, Performance +6
Senses Passive Perception 9
Languages Common, Draconic, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his sickle always slung over his shoulder. His red hair is braided into rings. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: The child of a Mortician, who enjoyed hunting, Trym was taken on many hunting expeditions. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Miller.

Motivation: Sabotage a competitor; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Mundane. Bonds: Military, Nature, Job. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Trym Tickle, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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