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Advanced [show]


Trey Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Trey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic, Shy. Bonds: In love, Mentor. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Trey Kendall, Male Human Bard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)8 (-1) 13 (+1)15 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kyle Beitz, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in a clean violet cloak covering his clean studded leather. His hair is cut close to his head. His eyes are likewise blue.

Personality: This man loves music and to teach people music more than just about anything. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.

Motivation: To get a good night's sleep; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Disease, Insomniac. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Kyle Beitz, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Budd, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He tends to wear a large black jacket. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Layabout, but he was a colossal failure. He now owns his own business.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Optimist, Gifted. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Alexandre Budd, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Star rose quartz (30 gp). Tiger eye turquoise (4 gp). Violet garnet (900 gp).


Social Check DCs


Tim Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He wears his chestnut hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Tim Hadleigh, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 10 (+0)19 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. His black hair is knotted and matted. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He struck the Fletcher job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Mentor, Job, Military. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Trym Ainsworth, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 8 (-1)13 (+1) 16 (+3)7 (-2)
Skills Persuasion +0
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 4000 cp.


Social Check DCs

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