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Advanced [show]


John Tenley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His blonde hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the east. John was born on a far southern plains where he grew up under the tutelage of his mother, an expert Fisher. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends.

Ideals: Logical. Bonds: Slave, Adventurer, Immigrant. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

John Tenley, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. 1 Backpack. 1 Hourglass. 1 Good lock.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now spends his time doing works of charity.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Optimist, Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Gomory Marley, Male Human Barbarian 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Blue quartz (7 gp).


Social Check DCs


Ralf Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is still thick. He has several tiny ruby earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Bonds: Rich, Adventurer, Nature, Family. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Ralf Wentworth, Male Human Rogue 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 6 (-2)15 (+2)
Skills Insight +1, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Aldous Skelton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt, and his gloved hand is found clutching a scythe. His chestnut hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the south, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job, Has a crush. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Skelton, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 50000 cp. Tourmaline (120 gp). Golden yellow topaz (300 gp). Lapis lazuli (10 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Alex Tickle, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Secretive, Insomniac. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Alex Tickle, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 11 (+0)10 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Giant, Ignan, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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