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Advanced [show]


Bertram Hadlee, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a violet top hat and violet clothes. His hair is chestnut and curly. He has green eyes and a violet hat with a green feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Armorer soon after.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Bertram Hadlee, Male Human Aristocrat 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)13 (+1) 15 (+2)8 (-1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Frederick Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear tan pants and tee shirts. His chestnut hair is kept up in a ponytail inside a Stetson hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the east. He was taken as a slave by a traveling circus and forced to perform He left for the south, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Addict, Antagonistic. Bonds: Adventurer, Immigrant, Slave. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Frederick Darlington, Male Human Adept 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1500 gp.


Social Check DCs


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. His black hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: A powerful wizard made him what he is. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Mentor, Family. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Wymar Morton, Male Human Bard 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)13 (+1) 9 (-1)15 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 700 gp.


Social Check DCs


Richard Clifton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His clothes are grease stained in places. He wears a Stetson hat to cover his moderate length black hair. He has a dull look in his green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: Born in the north to a Bellfounder, Richard learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Richard Clifton, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)10 (+0) 18 (+4)10 (+0)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large white jacket. His moppish white hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Roger was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Artistic. Flaws: Antagonistic, PTSD, Mundane. Bonds: Family, Enemies. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Roger Marley, Male Human Adept 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 3 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)14 (+2) 6 (-2)15 (+2)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 8
Languages Common, Auran, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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