Robert Southey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his white hair to look like a famous performer. His eyes are blue and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.
History: Robert was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Mayor.
Motivation: To be a Gardener again; and expand his business
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp. 1 Minor magic item.
John Hartford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears pastel leather gloves, a pastel jacket, and tight pants. He has a red handlebar mustache and slicked back red hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Debt. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Breastplate. 1 Breastplate.
Hunter Clare, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears skinny pants and wears a white and violet robe with the hood down, and is pretty ugly. He has a small bristly mustache and wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: A deep hatred of gnolls; and marry his sister to traveling adventurers
Flaws: Ugly, Insomniac. Bonds: Enemies, Family, Adventurer. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Dean Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His black hair is smooth and relatively long. His eyes are likewise green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Dean was born in the east. At a young age he loved to build and create. His childhood dream was to be a Healer, but he was a colossal failure. He has drifted from career to career and currently works as a Masseuse.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 200 gp. 1 Climber’s kit. 1 Magnifying glass.
Diggory Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries a battered ceremonial dagger and tarnished hammer as well. His red hair is knotted and matted. He has several tiny aquamarine earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Diggory was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!
