Hugh Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is long and unkept. His brown eyes peer out from beneath his Stetson brown hat.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his mother. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Athletic. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 7000 sp. Hematite (5 gp). Violet garnet (300 gp). Aquamarine (300 gp).
Aldous Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. His hair is golden, silky, and of moderate length. His amber eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
William Camden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is lengthy. His blue eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.
History: A powerful necromancer made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Mentor, Debt. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Dustin Everly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Dilettante uniform. His brown hair is greasy and uncared for. This violet eyed westerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and further expansion of business
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp. Tourmaline (40 gp). Rich purple corundum (1100 gp). Malachite (16 gp). 1 Full Plate. 1 Full Plate. 1 Chain shirt.
Chad Tyndall, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and likes to wear ponchos typically of a light green in addition to tight pants. His left leg appears badly burned and disfigured. His moppish chestnut hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He wants revenge against orcs; and to reunite with his old friends
Bonds: Job, Adventurer, Mentor, Enemies. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
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