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NPC Generator

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Advanced [show]


Gilbert Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of strength around his neck, and a hammer on his belt. His brown hair is knotted and matted. His eyes are amber and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: Gilbert was born the youngest of three triplets. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his singing dream.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Family. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Gilbert Reed, Male Human Aristocrat 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Peter Alston, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is heavily combed to the left. He has several tiny amethyst earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Brewer.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy. Bonds: Rich, Religious, Job. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Peter Alston, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)10 (+0) 18 (+4)11 (+0)
Skills Perception +6, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy red hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To share knowledge with the world; and he's in love

Ideals: Joker, Logical. Flaws: Ugly, Disease. Bonds: Adventurer, Has a crush. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Bertram Birkenhead, Male Human Ranger 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 16 (+3)9 (-1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Malachite (15 gp). Onyx (20 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Cotton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears just a pastel suit. He is bald on top and has large silver tufts of hair around his ears. His fierce blue eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Family, Nature. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Cotton, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs


Guy York, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and red. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Joker. Flaws: PTSD. Bonds: Rich, Religious, Adventurer. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Guy York, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1500 sp. Gold dragon comb with red garnet eye (900 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Backpack. 1 Silk rope. 1 Disguise kit.


Social Check DCs

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