Peter Stanton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with violet pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Peter studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Nature, Enemies. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Ralf Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is smooth and relatively long. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Athletic. Bonds: Immigrant, Religious, Rich. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 4000 sp.
Gunter Preston, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a tan cloak and cross-gartered white stockings, and his gloved hand is found clutching a greatsword. He has done his best to style his white hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gunter hails from a village terrorized by gnolls. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has since lost track of the people in his past.
Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers
Bonds: Attractive, Guardian, Enemies, Immigrant, Family. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Don Bradly, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses like a well dressed Guard does. His whole body is exceptionally muscular. His auburn hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has achieved small success as a Guard.
Motivation: Sabotage a competitor.
Flaws: Shy. Bonds: Job, Immigrant, Attractive, Adventurer. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 8000 sp. Rhodochrosite (14 gp). Tiger eye turquoise (14 gp). Black pearl (500 gp). Emerald (1000 gp). Deep green spinel (130 gp). Red-brown spinel (130 gp). 1 Minor magic item.
Trym Presley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: To end his boredom; and to be a assassin again
Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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