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Advanced [show]


Norman Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His blonde hair is thinning but still full. His eyes are violet and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norman took refuge in the ruined castle and found the beat up axe and armor he uses now. Some 6 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Athletic. Bonds: Adventurer, Nature, In love, Job. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Norman Trowbridge, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Animal Handling +7, Athletics +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp. Tourmaline (70 gp). Red-brown spinel (70 gp). Sardonyx (80 gp). Malachite (4 gp).


Social Check DCs


Raymond Myerscough, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in green turtlenecks beneath a grey coat with black slacks. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Shy. Bonds: Military, Rich, Enemies. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Raymond Myerscough, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2200 sp.


Social Check DCs


Bernard Weston, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is physically well-built. His silver hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Healer business at a young age. A gifted student he started as a Stableman, but he got bored and became a Healer. During his travels, Bernard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bernard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bernard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Addict, Shy, Disease. Bonds: Job, Adventurer. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Bernard Weston, Male Human Druid 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp.


Social Check DCs


Arnold Chester, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Carpenter. He has a small bristly mustache and wavy golden hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Arnold was born in the east. At a young age he loved to build and create. He worked as a nervous Carpenter and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Banker again.

Ideals: Gifted, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Arnold Chester, Male Human Paladin 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)18 (+4) 12 (+1)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Druidic, Aquan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1300 gp. Deep blue spinel (500 gp). Sardonyx (80 gp).


Social Check DCs


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. He has a brown handlebar mustache and slicked back brown hair. His eyes are amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Roland has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and he is content

Ideals: Gifted. Flaws: Terse, Mundane, Disease. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roland Barlow, Male Human Rogue 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. Red-brown spinel (150 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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