Wymar Nash, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His black hair is singed and shortened. His blue unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Rose (40 gp). Zircon (40 gp).
Adelard Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears just a grey suit. His chestnut hair is singed and shortened. He has gray eyes and a grey hat with a white feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: A powerful necromancer made him what he is. His childhood dream was to be a Farmer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and expand his business
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 34 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 500 gp. White pearl (140 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Hailey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel tunic with brown highlights, and long tan pants that bunch up around his shoes. His golden hair, when down, is lengthy. His blue eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Military, Adventurer. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Diggory Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His red hair is matted, messy, and big. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.
History: Diggory was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice, Persistence. Flaws: Ugly, Cynical. Bonds: Military. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Bernard Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born at the edge of vast mountains. He helped his mother out around the business and became quite the natural. He struck the Engraver job and began his own company from there.
Motivation: Revenge; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Minor magic item.
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