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NPC Generator

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Advanced [show]


Aldous Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears a pastel tunic with violet highlights, and long tan pants that bunch up around his shoes. He sports a long white beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's father didn't care for him much, and the feeling was mutual. Some 5 years later his spouse died after the birth of his son. Heartbroken, Aldous never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: A strong sense of loyalty to Human people; and his religion dominates his actions

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Religious, In love. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Aldous Clapham, Male Human Warlock 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Hematite (11 gp). 1 Minor magic item.


Social Check DCs


Reynard Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue cloak and cross-gartered violet stockings. He is tall, broad shouldered and powerfully built. His white hair has been sun bleached extensively. His gray eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: The child of a Apothecary, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Reynard took refuge in the large cave and found the beat up greatsword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he's in love

Ideals: Joker, Artistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Reynard Tatum, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. White pearl (110 gp).


Social Check DCs


Chad Mori, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Painter, but he got bored and became a Weaver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Professionalism, Logical. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Weaver

Voice: French accent

Attributes [hide]

Chad Mori, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 pp.


Social Check DCs


Kody Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. His chestnut hair is thinning but still full. His eyes are likewise amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also hits on women, regardless of circumstances.

History: He got into the Sellsword business at a young age. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Job, Enemies. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Kody Snowdon, Male Human Barbarian 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Golden pearl (150 gp). Star rose quartz (80 gp). Jet (150 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and carries axes. His long silver hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He comes from a rich western family. In his youth he was a Fortune-teller, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Enemies, Rich. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Dalton, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs

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