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NPC Generator

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Advanced [show]


Thomas Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His auburn hair is cut short with large spiked bangs in the front. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Glassblower, Thomas learned a great deal about his mother's area of expertise. His childhood dream was to be a Barber, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Thomas Tickle, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. He has dyed his greying red hair a little too much giving a sharp red color. His skin is flawless and his amber eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to pay off his debts

Ideals: Gifted. Flaws: Shy, Secretive, Greedy. Bonds: Attractive, Nature. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Ernest Wakefield, Male Human Rogue 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Woods, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy brown suit. He is tall, broad shouldered and powerfully built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and an old rival family wants him found

Flaws: Emotional, Secretive. Bonds: Attractive, Religious, Family, Job. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Guy Woods, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Warwick, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears brown leather gloves, a brown jacket, and tight pants. He sports a long red beard, and similarly colored long hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with singing.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his singing dream.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Attractive, Nature, Poor, Adventurer. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Wymar Warwick, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Balimaar Darlington, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Map Maker. His white hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. In his 15th year, his parents were killed by a goblins raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Logical. Flaws: Insane. Bonds: Job, Enemies, Adventurer. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Balimaar Darlington, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs

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