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NPC Generator

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Advanced [show]


Clerebold Darby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Sellsword uniform, and a wedding ring on his left hand. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Sellsword business at a young age. He worked as a nervous Sellsword and found it very stressful. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, In love, Family. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Clerebold Darby, Male Human Aristocrat 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 9 (-1)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Conrad Barclay, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are a pleasant hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Shy, Insomniac. Bonds: Adventurer. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Conrad Barclay, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)8 (-1) 7 (-2)15 (+2)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


John Middleton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears brown painted combat armor at almost all times. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: John lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and an old rival family wants him found

Ideals: Impeccable, Entrepeneur. Bonds: Religious, Family. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

John Middleton, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 7 (-2)18 (+4)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His thin eyebrows rest above his beady gray eyes.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Addict, Disease, Insomniac. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Raymond Hallewell, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a pastel collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red hair has been sun bleached extensively. He has amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of a Navigator, who enjoyed hunting, Heward was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the old dungeon and found the beat up scimitar and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father

Ideals: Optimist, Impeccable. Bonds: Attractive, Nature, Family. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Heward Richie, Male Human Sorcerer 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Stealth +7, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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