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NPC Generator

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Advanced [show]


Cory Jacobs, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a red handlebar mustache and slicked back red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: He was born in the south, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insomniac, Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Cory Jacobs, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)6 (-2) 11 (+0)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears white painted combat armor at almost all times. His white hair is slicked back into a classic pompadour. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Hedonist. Bonds: Attractive, Has a crush, Rich. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Tewksbury, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)14 (+2) 6 (-2)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 8
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Azurite (9 gp). Rhodochrosite (9 gp).


Social Check DCs


Gerald Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. His golden hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has all his life been fascinated with painting.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Gerald Cumberbatch, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)5 (-3) 12 (+1)17 (+3)
Skills Persuasion +5, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bricklayer uniform. He carries with him a set of sickles on his belt, each one with a amethyst on the hilt. His auburn hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.

Ideals: Fighting. Flaws: Insane. Bonds: Job, Attractive, Rich. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Staurheim, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Tim Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Tim Tewksbury, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)17 (+3) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 10000 sp. Fire opal (1100 gp). Banded agate (16 gp). White pearl (120 gp).


Social Check DCs

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