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NPC Generator

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Advanced [show]


Dustin Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy brown pantaloons and a black scarf. His golden hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing music.

History: Dustin was raised in a hard working conservative environment. After coming to the age of reason, Dustin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Assassin again.

Ideals: Professionalism, Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Dustin Tenley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Deception +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. His red hair is lengthy. He has several tiny amethyst earrings on each ear.

Personality: Eccentric and domineering, Wymar will drive conversation. He uses divination through singing.

History: Gifted from a young age, Wymar studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Gifted. Bonds: Rich, Attractive, Job. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Wymar Weld, Male Human Bard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 1 Masterwork Musical instrument.


Social Check DCs


Guy Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His brown hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them

History: He was born in the west. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Terse, Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Ogden, Male Human Wizard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Insight +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gilbert was born the youngest of three triplets. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Optimist. Bonds: Attractive, Guardian, Family. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Gilbert Brandon, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Crowbar. 1 Good lock.


Social Check DCs


John Hamilton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright blue suits and hats, and a wedding ring on his left hand. He has a long black beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: The child of a Assassin, who enjoyed hunting, John was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Persistence. Flaws: Shy. Bonds: In love, Attractive, Nature, Enemies. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

John Hamilton, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 36000 sp. Jade (80 gp). Freshwater pearl (11 gp).


Social Check DCs

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