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Advanced [show]


Charles Harlan, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt. His chestnut hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Adventurer, Military. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Charles Harlan, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)18 (+4) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Infernal, Giant, Undercommon, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length golden hair. His eyes are gray and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Thomas Blyth, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1800 sp.


Social Check DCs


Theobald Reed, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His violet eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: Theobald hails from a village terrorized by giants. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist, Gifted. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Reed, Male Human Fighter 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Easton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair, while still mostly brown, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Alexandre does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. By chance he met his sister recently and the two have been together since.

Motivation: His religion dominates his actions; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Family, Religious. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Alexandre Easton, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 16 (+3)14 (+2)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Ignan, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he usually wears his grey robe and has his falchion always slung over his shoulder. His red hair and beard is wavy and long. He has blue eyes and a grey hat with a black feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Metallic Dragon in disguise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Shy, PTSD. Bonds: Adventurer, Religious. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Gomory Mitchell, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp. Solid gold idol (600 gp). Silver comb with moonstones (100 gp).


Social Check DCs

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