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NPC Generator

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Advanced [show]


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.

Motivation: To unite with his brother; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Bonds: Attractive, Family, Slave, Adventurer. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Arnold Branson, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Adelard Payton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a worn and beaten armor. He wears a feathered hat to cover his moderate length auburn hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Adelard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and a rival would like him out of the picture

Ideals: Professionalism. Flaws: Terse, Disease. Bonds: Attractive. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Adelard Payton, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 8 (-1)9 (-1)
Skills Deception +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2600 sp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Percival Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a white scarf. He has a slight overbite and is overall scrawny. His hair is black and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Shepherd business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Shepherd soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Professionalism. Flaws: Impulsive, Racist. Bonds: Job, Religious. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Percival Wallace, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Wymar Law, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Family. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Wymar Law, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He has styled his blonde hair well, parting it to the left. His fierce green eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Godfrey Tatum, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills Arcana +6, Athletics +4
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 60000 cp. Alexandrite (800 gp). Deep green spinel (110 gp). Red spinel (110 gp).


Social Check DCs

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