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NPC Generator

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Advanced [show]


Trym Sheldon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears a sleeveless long coat of deep green leather and dull white iron scale mail, and is pretty ugly. His hair is always cut to a buzz. He has blue eyes and a green hat with a white feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Ugly, Greedy, Fearful, Insane. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Sheldon, Male Human Adept 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)17 (+3) 7 (-2)13 (+1)
Skills Insight +0, Nature +5
Senses Passive Perception 8
Languages Common, Draconic, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Tourmaline (50 gp). Obsidian (5 gp). Coral (50 gp). Banded agate (5 gp). 1 Minor magic item.


Social Check DCs


Bertram Preston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear green pants and tee shirts. His hair is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: He is wracked by social anxiety; and money/treasure

Flaws: Cynical, Fearful. Bonds: Family, Rich, Military. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Bertram Preston, Male Human Cleric 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: Manfred was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He then took over the family business and is one of the better Sailor for hire.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Hastings, Male Human Bard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. 3 Alchemist’s fire. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Theodoric Skelton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Theodoric was raised in a hard working conservative environment. His childhood dream was to be a Apothecary, but he was a colossal failure. He has worked as a Navigator like his father before him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Guardian, Job, Religious. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Theodoric Skelton, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)13 (+1) 12 (+1)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Sapphire pendant on gold chain (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs


Odo Clive, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Job, Military. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Odo Clive, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 300 gp.


Social Check DCs

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