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NPC Generator

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Advanced [show]


Gerard Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He keeps his long silver hair kept up in a rat tail. His eyes are likewise gray. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is harsh and unforgiving.

History: Born to a Body Guard, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion.

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Gerard Palomarez, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Percival Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a green low-cut shirt, and a Stetson hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his red hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Percival was born in the east. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Percival Heiser, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 17000 cp.


Social Check DCs


Lance Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with green stripes complete with hood. He is portly but not overly obese. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and to be a ruler again

Flaws: Ugly, Shy, Antagonistic, Addict. Bonds: Military. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Lance Willoughby, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)17 (+3) 13 (+1)19 (+4)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Terran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His skin is fair and his fingers are delicate and long. His hair is brown, silky, and of moderate length. His blue eyes peer out from beneath his wide-brimmed blue hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Merchant business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to be a servant again

Ideals: Fighting, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Godfrey Ainsworth, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. Pink pearl (130 gp). Onyx (30 gp). Coral (130 gp). Obsidian (12 gp). 1 Everburning torch. 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, black cloak, and is pretty ugly. He wears his hair in dreadlocks. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: Born in the east to a Bellfounder, Gerald learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Gerald Barclay, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp. 1 Darkwood Buckler.


Social Check DCs

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