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Advanced [show]


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has a slight overbite and is overall scrawny. His long brown hair reaches down to his waist. His amber eyes peer out from beneath his broad black hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Manfred studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He became a Locksmith soon after.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Manfred Gracey, Male Human Monk 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Alexandrite (900 gp). Pink pearl (150 gp). Deep blue spinel (900 gp).


Social Check DCs


Justin Shipley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His chestnut hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Ploughman, Justin learned a great deal about his father's area of expertise. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to raise his children well

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Job, Enemies. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Justin Shipley, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)18 (+4) 4 (-3)10 (+0)
Skills Persuasion +2
Senses Passive Perception 7
Languages Common, Orc, Terran, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 gp.


Social Check DCs


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is matted, messy, and big. His gray eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the west to a Servant, Trym learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Adventurer. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Trym Skelton, Male Human Monk 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 120000 cp. Star ruby (700 gp). Alexandrite (600 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Dryden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a robe, a symbol of magic around his neck, and a falchion on his belt. His right hand appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Military. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Alex Dryden, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Heward Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has white hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north, but his parents moved at a very young age to the east. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Athletic, Disciplined. Bonds: Poor, Family, Immigrant. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Heward Windsor, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 32000 sp.


Social Check DCs

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