Gerald Clinton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. His hair is cut close to his head. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.
History: Gerald hails from a village terrorized by goblins. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many goblins want him driven away.
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Trym Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Passionate, Gifted. Flaws: Selfish, Addict. Bonds: Job. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Artisan’s tools. 1 Average lock.
Drogo Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Slave Trader like his mother before him.
Motivation: Expand his business.
Flaws: Secretive, Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Amber (80 gp). Blue quartz (13 gp). Alexandrite (700 gp).
Frederick Hackney, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His black hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 15000 sp. Silver pearl (100 gp). Aquamarine (300 gp).
Gilbert Stratford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Shy, Racist. Bonds: Nature. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Moss agate (16 gp). Azurite (16 gp).
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