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NPC Generator

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Advanced [show]


Alex Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, and he perpetually has his bastard sword ready. His long auburn hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Alex was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Adventurer. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Marlowe, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Jet (120 gp).


Social Check DCs


Diggory Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. This gray eyed southerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Knight profession.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Guard for hire.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Family. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Diggory Cholmondeley, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)10 (+0) 7 (-2)9 (-1)
Skills Acrobatics +0, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Rich purple corundum (1000 gp). 1 Minor magic item.


Social Check DCs


Arnold Alston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in black turtlenecks beneath a tan coat with blue slacks. He has no hair. His fierce violet eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Arnold Alston, Male Human Sorcerer 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Gilbert Tenley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. His chestnut hair has been sun bleached extensively. His violet eyes peer out from beneath his feathered green hat.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gilbert was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To unite with his brother; and to share knowledge with the world

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Family, Mentor. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Gilbert Tenley, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Rhodochrosite (13 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Norman Ainsley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair, when down, is lengthy. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the old dungeon and found the beat up whip and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Norman Ainsley, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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