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NPC Generator

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Advanced [show]


Reynard Oakley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is auburn and very short. His half smiles and blue eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Gifted, Entrepeneur, Logical. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Reynard Oakley, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp.


Social Check DCs


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His golden hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered music. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels kind of lost in life; and to end his boredom

Ideals: Artistic. Flaws: Insomniac, Depressed, Mundane. Bonds: Military. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Gerard Myerscough, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Chad Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket, and sports empty pouches on his belt. His auburn hair is thinning but still full. He has a tattooed face.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is content; and money/treasure

Flaws: Antagonistic, Mundane. Bonds: Religious, Nature, Rich. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Chad Wordsworth, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +0, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4

Possessions: Brown-green garnet (130 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Huxley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he usually wears his brown robe and has his club always slung over his shoulder. His white hair and beard is wavy and long. His hazel eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by goblins. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Flaws: Selfish. Bonds: Enemies, Rich, Job, Slave. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Geoffrey Huxley, Male Human Barbarian 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His golden hair is thinning but still full. He has a tattooed face.

Personality: Eccentric and domineering, Bertram will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Bertram was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Fisher job and began his own company from there.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Extrovert, Justice. Bonds: Job, Family. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Halsey, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)16 (+3) 9 (-1)9 (-1)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. White pearl (140 gp). Amethyst (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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