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Advanced [show]


Trym Leighton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his brown robe and has his bow always slung over his shoulder. His auburn hair is braided into rings. He has hazel eyes.

Personality: Calm and collected, he is a well trained Scribe. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the east, but his parents moved at a very young age to the south. He worked as a nervous Scribe and found it very stressful. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Trym Leighton, Male Human Cleric 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Red spinel (90 gp). Deep green spinel (90 gp). Star ruby (800 gp).


Social Check DCs


John Eastoft, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His golden hair is cut jaggedly and amateurishly. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is compelled to act according to his religious beliefs

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

John Eastoft, Male Human Cleric 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 19 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +2, Deception +6
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He keeps his long black hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Clare, Male Human Warrior 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 200 gp. Red spinel (90 gp).


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Bonds: Rich, Military, Adventurer. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Gerald Spaulding, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 11000 cp. Solid gold idol (1200 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Anthony Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of magic on his torso. His hair is auburn and curly. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He takes great joy in being the best Locksmith in town.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 6 years.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Anthony Hamilton, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs

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