Peter Prescott, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is greasy and uncared for. His eyes, though not visible through his cowl, are amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: He was born in a small forest village. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it.
Ideals: Pacifist. Flaws: Ugly, Secretive. Bonds: Rich, Nature. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 15 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Elven, Ignan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. Jasper (50 gp). Onyx (50 gp). Peridot (50 gp).
Bernard Byron, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. He wears his brown hair down. His violet unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Flaws: Disease. Bonds: Military, Nature. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gunter Wentworth, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears just a white suit. His silver hair has been sun bleached extensively. His amber eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gunter was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He's attracted to the PC; and he wants revenge against drow
Flaws: Antagonistic. Bonds: Has a crush, Attractive, Job, Enemies. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 2 Smokesticks.
Drogo Clare, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black cloak and cross-gartered brown stockings. He has shaved his head bald. His eyes are hazel and beady.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long red hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Pacifist. Flaws: Depressed. Bonds: Nature, Family, Adventurer. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
