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NPC Generator

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Advanced [show]


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He wears a Stetson hat to cover his moderate length red hair. He has amber eyes.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Job. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Gerald Shirley, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 16 (+3)15 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 900 sp.


Social Check DCs


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of western immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Baker for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Patrick Clare, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 2000 sp.


Social Check DCs


Robert Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Robert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother.

Flaws: Shy. Bonds: Attractive, Family, Mentor. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Robert Atterton, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 10 (+0)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. Rock crystal (80 gp). Rock crystal (80 gp). Azurite (9 gp). Golden pearl (70 gp). 1 Minor magic item.


Social Check DCs


Percival Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Percival's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Nature. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Percival Garrick, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)18 (+4) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Giant, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 cp. Red-brown spinel (80 gp).


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears black cloth garments or leather armor. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast mountains. A gifted student he started as a Merchant, but he got bored and became a Tanner. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Bonds: Adventurer, Nature, Job, Rich. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Peter Beckwith, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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