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NPC Generator

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Advanced [show]


Norman Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His golden hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: Gifted from a young age, Norman studied abroad. Norman was born on a far southern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Artistic, Gifted. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Norman Skelton, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp.


Social Check DCs


Arnold Adley, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his axe. He has a moderate pudge and is not very fit. He has done his best to style his white hair to look like a famous performer. His gray eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: Arnold was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Family. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Arnold Adley, Male Human Adept 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 1 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 3 (-4)6 (-2) 10 (+0)17 (+3)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. With bright red hair and a scraggly beard. He is baby faced.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he is content

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Job, Family. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Arnold Warwick, Male Human Druid 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 6 (-2)14 (+2)
Skills Athletics +1, Performance +5
Senses Passive Perception 8
Languages Common, Celestial, Goblin
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Fire opal (1200 gp). Smoky quartz (80 gp). Bloodstone (80 gp).


Social Check DCs


Bertram Shelby, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears white painted combat armor at almost all times. His clothes are grease stained in places. His moppish black hair is in a traditional bowl cut. His eyes are brown and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Disciplined. Bonds: Poor, Immigrant, Enemies. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Bertram Shelby, Male Human Cleric 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 700 gp. White pearl (120 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Dustin Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are white and perfect.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and he is greedy

Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich, Guardian. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Harlan, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 15 (+2)6 (-2)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 2 Tanglefoot bags. 4 Holy water. 2 Alchemist’s fire. 4 Acid flasks.


Social Check DCs

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