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NPC Generator

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Advanced [show]


Bernard Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His golden hair is unkempt and raggedy. His blue eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.

History: Born to a Mortician, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He became a Hunter soon after.

Motivation: Expand his business; and to be a mortician again

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Hunter

Voice: French accent

Attributes [hide]

Bernard Adley, Male Human Fighter 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Heward Watson, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. His hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Heward Watson, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Aquamarine (800 gp). Blue quartz (9 gp). Deep green spinel (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Atherton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Enemies, Military, Poor, Adventurer. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Gerard Atherton, Male Human Druid 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp. Rhodochrosite (8 gp). Red-brown spinel (150 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Kody Lindsey, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long black hair reaches down to his waist. His brown eyes dart from person to person.

Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich southern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: PTSD. Bonds: Has a crush, Adventurer, Rich. Occupation: Soapmaker

Voice: Thin and wheezing

Attributes [hide]

Kody Lindsey, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 5 (-3)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Peridot (50 gp). Smoky quartz (50 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Clerebold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, grey cloak. He has a auburn handlebar mustache and slicked back auburn hair. He has several tiny opal earrings on each ear.

Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers; and he desires power and/or immortality

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Clerebold Brownrigg, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Jade (70 gp).


Social Check DCs

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